Sea Towers Solitaire

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Rank and File

Sea Towers Solitaire Rules


Move all cards to the four Foundation piles from Ace to King in the same suit.

The Deal

Using one deck, 50 cards are dealt face up evenly to 10 Columns in the layout. The remaining two cards are place in two of the four Reserve spaces.


Foundations are built UP and IN SUIT starting with Aces. For example, on the Ace of Clubs, only the 2 of Clubs may be played, then the 3 of Clubs, etc.


Columns must be built DOWN in the SAME SUIT. For example, a 7 of Clubs can only be placed on an 8 of Clubs.

Only the topmost card in a column may be moved.

Only Kings may be placed in an Empty Column.


The are four Reserves that act as a holding place for any card at any time. Two of Reserves start the game with a card in them. Reserves may be reused after they have been emptied.

Game Notes's version of Sea Towers supports a "Supermove" where you may move more than one card at a time as long as the move would have been possible had it been done moving a single card at a time also.

Currently, there are certain situations where the game doesn't allow a supermove that is valid. We will work on improving the game until this problem is resolved.

Sea Towers rules by Art Cabral. This game is also known as Seahaven Towers.