|Win Percentage:||Getting Stat...|
|Win Ratio:||Getting Stat...|
|Fastest Win Time:||Getting Stat...|
|Average Win Time:||Getting Stat...|
|Highest Score:||Getting Stat...|
Remove all cards from the layout by matching pairs of cards totalling 13.
Using one deck, 28 cards are dealt to the pyramid. The rest of the cards are dealt to the eight Reserves. Two Reserves with 4 cards, two Reserves with 3 cards, two Reserves with 2 cards, and two Reserves with 1 card. The Kings are removed from play.
Cards available for pairing are completely uncovered cards in the Pyramid or Reserve cards.
In Pyramid 2, cards are paired up when their ranks total 13. For example, a 6 and a 7 make up a pair and may be removed. Also 5 and 8, 4 and 9, 3 and 10, 2 and J, and A and Q.
Kings total 13 on their own and so are automatically removed from the game.
Cards that are paired up are removed from play.
There are 8 Reserves to the sides of the Pyramid each holding between 1 and 4 cards in them. The topmost card of a Reserve is available to pair up with pyramid cards or other available Reserve cards.
Cards may not be placed into a Reserve.
Although Pyramid 2 originated at SoliTaireNetwork.com, we felt it was too similar to other Pyramid variants to claim authorship of it.