Germaine 2-Move Solitaire

Win Percentage:Getting Stat...
Average Win Time:Getting Stat...
Average Win Score:Getting Stat...
Highest Score:Getting Stat...
Visit Solitaire Network on Facebook

Try a Mahjong Game Next...

...Or a Related Solitaire Game

Germaine
Air
Lock
Royal
Marriage
Gaps
Slide
Super
Slide

Germaine 2-Move Solitaire Rules

Goal

Remove all cards from the layout by pairing up "near-ranked" cards that are also adjacent to each other in the layout.

The Deal

Using one deck, All 52 cards are dealt in 4 rows of 13 non-overlapping cards.

Rows and Columns

Cards may be moved onto nearby cards if their rank is one higher or lower. Aces and Kings are consecutive ranks and may be played on each other.

A nearby card is defined as any card that is one space away from another card horizontally or vertically, but not diagonally. In the layout shown below, there are many plays that can be made such as

  • Row 4: the 8 of Hearts on the 9 of Hearts, (or the 9 on the 8)
  • Rows 1 and 2: the 8 of Diamonds on 7 of Hearts (or the 7 on the 8)
  • and several other plays

Open Spaces

After two cards are combined, a space will be left behind. As more cards are combined, more spaces will be available. Spaces can be filled according to the following rules:

  • Any cards one space away (horizontally or vertically) from an open space may be moved into the space.
  • Up to two card movements into empty spaces may be made after cards are combined. It is not a requirement to make two moves.

Example Plays

This section will demonstrate the basic movements of the game. It is not necessarily intended as the best strategy.

Starting with the layout above, the 2 of Clubs is moved onto the A of Hearts. This creates an empty space in the center of row 3.

In the above diagram, the four queens are far away from either the Jacks or Kings. Therefore, the J of Hearts is moved left a space using one of the two moves allowed after two cards are combined.

The second move slides the 9 of diamonds to the left in order to bring it closer to the 8 of Clubs in the row above it.

These moves leave the board as in the following diagram.

Now that two card movements have been made, it is time to combine two other cards. In our effort to bring a Jack closer to one of the Queens, the 2 of Clubs is moved onto the 3 of Clubs.

Then the two card movements are the J of Hearts and 9 of Diamonds are moved left again. as shown in the following diagram.

Notice in the above diagram that there are now two open spaces. As each two cards are combined, another empty space is created.

In the final diagram below, we complete our short term goal of placing a Jack next to a Queen by moving the 8 of Clubs onto the 9 of Diamonds below it, then sliding the 5 of Spades right, and the Q of Hearts down.

Scoring

Each time cards are combined 1 point is scored. When all cards are combined, a bonus is awarded that is equal to the rank of the final card remaining.

Kings count as 13, Queens count as 12, Jacks count as 11, all other cards count as their face value.

A perfect score is 64 points: 51 + 13 bonus.

Game Notes

Germaine 2-Move is Solitaire Network original created by Warren Schwader.