|Win Percentage:||Getting Stat...|
|Win Ratio:||Getting Stat...|
|Fastest Win Time:||Getting Stat...|
|Average Win Time:||Getting Stat...|
|Highest Score:||Getting Stat...|
Move all cards to the four Foundation piles from Ace to King in the same suit.
Using one deck, all cards are dealt face up to the layout. Each of the seven Columns are dealt 5 cards. The remaining 17 cards are dealt to the single Reserve.
Foundations are built UP and IN SUIT starting with an Ace and ending with a King. For example, a 2 of Clubs can be placed on an Ace of Clubs, then a 3 of Clubs, then a 4, 5, 6, 7, 8, 9, 10, J, Q, up to the K of Clubs. The same holds true for the other suits.
Columns are built DOWN in ANY SUIT. For example, any 6 may be placed on any 7.
The topmost card in any Column is available for movement to either another Column or a Foundation.
Empty Columns may be filled with any card.
The Reserve is dealt 17 cards to start the hand. ANY CARD from the Reserve may be played to a Column or a Foundation. Think of it as if you are picking flowers, hence the name of the game. Cards may not be played to the Reserve.
SoliTaireNetwork.com's version of Flower Garden supports a "Supermove" where you may move more than one card at a time as long as the move would have been possible by moving cards singly using empty Columns to shuffle the cards around.
Flower Garden is an underrated game in many ways similar to Free Cell that deserves your attention. It allows for high skill and is winnable with skillful play more often than not.